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- Mapmaking;
- Writing;
- Building events;
- Drawing bust

 

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Lola’s battle animation

Oct 30, 2016 | Tags: , | Comments: 2



Build 2016-09-8 has been released

Link for downloading:
http://loganid.com/download/

 

CHANGELOG (contains SPOILERS!), expand

 
 

Sep 10, 2016 | Tags: , | Comments: 3



Informing

Quick informing post on Parteon:
https://www.patreon.com/posts/quick-informing-6449610

pat_scr3

 

Aug 01, 2016 | Tags: , , | Comments: none



The first build

The first build is ready, you can download it here:
http://loganid.com/download/

I finished with setting the HUD sections, battle system and basic game mechanics. From here updates finally going to be mostly about content (new levels, enemies, items and continuation of the story, etc.).

Now back to work…

Jul 16, 2016 | Tags: , | Comments: 9



Choice of your actions

I’ll point out that there is no karma points in the game, but in the way of visual novels, the karma system is actually there. Your choice of actions will have consequences, and it’s not just a things like the rabbit (you’ll know what i mean soon). Some of the choices is not that one-sided as it may seem. Like if you’ll give a sick drunk bum a large amount of money for a valuable information, he will die of alcohol poisoning soon after and will give you nothing. So you need to look at the circumstances first.

You’ll get a hints maybe, but that’s the field where the game will not going to hold your hand and lead you through it, everything you do here is on you.

Jul 06, 2016 | Tags: | Comments: none



Hades

pict_12_hades A few words about protagonist of the game.

Like Princess Trainer’s Genie, in TDLT Hades experienced transformation into a human. Along with that he got a permanent “pervert” perk that leads him to feel a huge predisposition for sex. Being a manipulator, Hades likes to achieve his goals playing mind games. He using people and, sometimes, makes them to believe that they doing what he wants by their will.

Some of his dark powers stays with him – he will constantly taking advantage by using it. Besides using magic in battle, he can look into a people souls to see their sins and dirty secrets. That covers a few elements in a game’s mechanic.

Although his personality is pretty much fits into a sin fest that happening in the game, i had a moment to consider what role he should take in a battle. That element i had to make up. Personally for me, originaly Hades looks more like a mage than a swordsman, but i got to go with a “sword swinging mage” because it fits more in the course of the story.

Also I have to deal with some limitations like, Hades always interrupts the personal space of a people he talking with, which is hard to express on a visual novel type of dialogue system, but it’s a minor thing.

I’ll point out that, unlike Genie with his arabic setting, TDLT protagonist’s affiliation to ancient Greek culture is not going to take place in the game much. Hades is far away from his home exploring unfamiliar lands trying to find a way back.

pict_15_hades
Jun 29, 2016 | Tags: | Comments: none



The engine’s memory leak

I constantly reading statements that RPG Maker MV has a memory leak, if a developer used a huge parallaxed maps. I have no problems with that, the leak is actually easy to kill. I tested that leak problem with my friends on a different systems. And it’s pretty much dead, i actually having problems to call that leak.

Maybe it’s hard to find a solution for some folks, i don’t know – Email me if you having problems with that using MV, i’ll share the recipe.

Jun 28, 2016 | Tags: | Comments: none



Battle system

The game will have turn-based battle system. I kinda didn’t like the MV’s battlers as well as its chibies, so i drew my own.

You can check it in a DEMO by open this link:
http://loganid.com/wp-content/uploads/2016/04/battletest/

WARNING, Headphone users!
The Demos in browsers can have delays in performance!

It’s not re-configured from standard MV interface yet. But it’s enough to have an idea of what to expect.

Jun 22, 2016 | Tags: , | Comments: none



Lola

pict11_bust_lolagif_lola_frontThese events will be happening in the beginning of the game, so this is not going to be much of a spoiler. Soon after you encounter Merlin the wizard, this little slut can be your companion for the whole game. Which is pretty much makes her the second main character of the story.

I planned a bunch of quests relating to Lola, all of them, exept one, will not be triggered as active if you’ll decide to leave her in the village. At the time being she’s the only character whose affection meter towards Hades increases by watching his actions and choices in someone else’s dialogues. So, if you planning sexin’ her, you won’t be able to do it, if she’s not around.

Lola is a very opened girl for sex and if we going to stick with her personality, she doesn’t really requires any affection from her side to fuck a guy like Hades. But she’s not going to jump on his cock, because of the spoilers. And having sex with her gives you a very valuable perk, so the game needs a player to work for it.

Also because of the spoilers she’s a beginner mage now. Being a good healer, Lola is pretty useful in battle right from the moment you got her. My advise is not to pass on her and start leveling her skills up as soon as possible.

pict_10_lola_magic
Jun 21, 2016 | Tags: | Comments: 2



Authenticity, parallaxing maps for RPG Maker

While i making maps i’m tryin to keep authentic look of the places. If it’s something canonical from cartoon or something. For example, the Rapunzel’s Hidden Tower location.

Rapunzel’s Hidden Tower from the original picture:

pict_9_hiddentower_original

By drawing the sketch i’m trying to keep the terrain’s look as close as possible to original, but also i need to take into account that this is going to be a map for RPG Maker. So it has some strict rules for that and as result, some limitations, wich leads to some deformations. Also my non-existent skills for map-making doing their part.

For texturing the map i’m using texture-images and rpgmaker-tiles from all over the internet. Everything that looks good and makes my work faster. I can even take some layers from the movie itself (take a closer look to the rocks behind the tower). Some of the images may be copyrighted, but the game is free, so who gives a shit.

pict_6_hiddentower_scetch pict_7_hiddentower_parallax_in_process

After playing with a few plugins for river and waterfall animation, we have this:
pict_8_hiddentower_done

I know that many PRG Maker developers prefers to use tile-based map editor, integrated into the engine. It has many advantages, like it’s very fast and easy to use. But also it has a huge flaws like you can’t do a complex geometry with tile-based editor. Like Rapunzel’s round place, using tile-edior, the best round-looking room that i can make, would look like that (VX Ace):
pict_4_vx_ace_tiles

Instead of this:
pict_5_rapunzels_room_parallaxed

Maybe, i’ll be using tile-based editor for generic stuff, to save time. We’ll see.

Jun 21, 2016 | Tags: , | Comments: none