Re-arranged In-game menu screen to add reputation gauges. Since checking on your rep has importance in the game. Now instead of searching info about your rep in the… Continue
Category: Coding
Enlarging skill icons. Used a website that processes small pictures into bigger ones online, without loosing much quality; Fixed the Skill Tree’s code to make it read bigger… Continue
Working on a complex “Scroll” scene at the Sky Islands. Constructing its logic; Making animations; Looking up free sounds for the scene; Picking suitable music; Setting up a… Continue
Creating a possibility to teleport main character and his followers to a certain position within a map, without reloading anything.
Some more tweaks to improve readability of the skill trees. Available skills to learn are brighter now; The numbers are placed under the icons; Some fixes to make… Continue
Including the “Polygon” thingie. Basically to occupy the unused space in Skills and Equipment window.
Selection cursor behavior on Skills and Equip screens – changing some stuff; bugfixes.
Improving selection cursor behavior on Skills and Equip screens. Cursors on inactive sections will be half-visible in order to avoid confusion of not-knowing where are you active.
Adding selection of characters “on the fly” for Equip screen, like in Skill Tree, by adding chibies selection on top. Adapting navigation for mouse and controller; Bugfixes.
Making serfing on the Skill Tree section more fluent. Bypassing necessity of confirming selection of characters to move to the trees window via keyboard and controller. Making the… Continue
Adding functionality for Skill Tree, to properly move selection on icons that are not aligned in a single row, using keyboard or controller.
Turning the homepage into worksheet, by changing the layout of listing posts.
Making serfing on the Skill Tree section more fluent. Bypassing necessity of confirming selection of characters to move to the trees window via keyboard and controller. Making the… Continue
Hades face for UI during battle; Adding abbility to change the battle picture variation when it needs to.
Adding autosaving for each map change. Canceled it, cause it makes the game stutter, killing smooth transition between maps.
Modifying followers behavior while stealthing, making them gather into player’s position and dissapear until the stealth mode’s over. So player wound’t worry about enemies noticing his “tail” of… Continue
Loading during battle was added. If you got caught, trying to avoid a battle or trying to perform “attack from behind” maneuver – you won’t have to re-start… Continue
Modifying Skill Tree plugin, to change non-taken skill icons. Instead of lowered opacity they’ll be discolored. Removing “0/1” and “MAX” texts from skills you can’t upgrade. Before: Now:… Continue