Working on a complex “Scroll” scene at the Sky Islands. Constructing its logic; Making animations; Looking up free sounds for the scene; Picking suitable music; Setting up a… Continue
Completing of implementing logic for the Sky Islands puzzle.
Creating a possibility to teleport main character and his followers to a certain position within a map, without reloading anything.
Including the “Polygon” thingie. Basically to occupy the unused space in Skills and Equipment window.
Selection cursor behavior on Skills and Equip screens – changing some stuff; bugfixes.
Improving selection cursor behavior on Skills and Equip screens. Cursors on inactive sections will be half-visible in order to avoid confusion of not-knowing where are you active.
Adding selection of characters “on the fly” for Equip screen, like in Skill Tree, by adding chibies selection on top. Adapting navigation for mouse and controller; Bugfixes.
Adding functionality for Skill Tree, to properly move selection on icons that are not aligned in a single row, using keyboard or controller.
Changing layout of character status info during battles. Before: Now:
Turning the homepage into worksheet, by changing the layout of listing posts.
Hades face for UI during battle; Adding abbility to change the battle picture variation when it needs to.
Ingame timer is frames independent now, showing time spent on the game correctly.
Adding autosaving for each map change. Canceled it, cause it makes the game stutter, killing smooth transition between maps.