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The first build

The first build is ready, you can download it here:
http://loganid.com/download/

I finished with setting the HUD sections, battle system and basic game mechanics. From here updates finally going to be mostly about content (new levels, enemies, items and continuation of the story, etc.).

Now back to work…

Jul 16, 2016 | Tags: , | Comments: 9



Choice of your actions

I’ll point out that there is no karma points in the game, but in the way of visual novels, the karma system is actually there. Your choice of actions will have consequences. Some of the choices is not that one-sided as it may seem. Like if you’ll give a sick drunk bum a large amount of money for a valuable information, he will die of alcohol poisoning soon after and will give you nothing. So you need to look at the circumstances first.

You’ll get a hints maybe, but that’s the field where the game will not going to hold your hand and lead you through it, everything you do here is on you.

Jul 06, 2016 | Tags: | Comments: none



Hades

pict_12_hades A few words about protagonist of the game.

Like Princess Trainer’s Genie, in TDLT Hades experienced transformation into a human. Along with that he got a permanent “pervert” perk that leads him to feel a huge predisposition for sex. Being a manipulator, Hades likes to achieve his goals playing mind games.
 

As the story goes, some of his dark powers stays with him after transformation – he will constantly take advantage by using it. Besides using magic in battle, he can look into a people souls to see their sins and dirty secrets. That covers a few elements in a game’s mechanic.

Although his personality is pretty much fits into a sin fest that happening in the game, I had a moment to consider what role he should take in a battle. That element I had to make up. Personally for me, originaly Hades looks more like a mage than a swordsman, but I have to roll with a “sword swinging mage” because it fits more in the course of adventure story. Beside that we have Lola, who is already a mage.

Also, the guy gives limitations, that feels wrong to deal with as I’m trying to stick with original personalities of characters. Like originaly he is always interrupts personal spaces of people he talkin with. It’s considerably shows his personalily in cartoons, which is hard to express in dialogues of a “visual novel” type of games. Not to mention the heavy use of gesticulation and walking around all the time while talking which is a scheming habbit of this “hard to image right dynamically” motherfucker.

I’ll point out that, unlike Genie with his arabic setting, TDLT protagonist’s affiliation to ancient Greek culture will not take place in the game much. Hades is far away from home for that.

pict_15_hades
Jun 29, 2016 | Tags: | Comments: none



The engine’s memory leak

I constantly reading statements that RPG Maker MV has a memory leak, if a developer used a huge parallaxed maps. I have no problems with that, the leak is actually easy to kill. I tested that leak problem with my friends on a different systems. And it’s pretty much dead, i actually having problems to call that leak.

Maybe it’s hard to find a solution for some folks, i don’t know – Email me if you having problems with that using MV, i’ll share the recipe.

Jun 28, 2016 | Tags: | Comments: none



Battle system

The game will have turn-based battle system. I kinda didn’t like the MV’s battlers as well as its chibies, so i drew my own.

You can check it in a DEMO by open this link:
http://loganid.com/wp-content/uploads/2016/04/battletest/

WARNING, Headphone users!
The Demos in browsers can have delays in performance!

It’s not re-configured from standard MV interface yet. But it’s enough to have an idea of what to expect.

Jun 22, 2016 | Tags: , | Comments: none



Lola

pict11_bust_lolagif_lola_frontThese events will be happening in the beginning of the game, so this is not going to be much of a spoiler. Soon after you encounter Merlin the wizard, this little slut can be your companion for the whole game. Which is pretty much makes her the second main character of the story.

I planned a bunch of quests relating to Lola, all of them, exept one, will not be triggered as active if you’ll decide to leave her in the village. At the time being she’s the only character whose affection meter towards Hades increases by watching his actions and choices in someone else’s dialogues. So, if you planning sexin’ her, you won’t be able to do it, if she’s not around.

Lola is a very opened girl for sex and if we going to stick with her personality, she doesn’t really requires any affection from her side to fuck a guy like Hades. But she’s not going to jump on his cock, because of the spoilers. And having sex with her gives you a very valuable perk, so the game needs a player to work for it.

Also because of the spoilers she’s a beginner mage now. Being a good healer, Lola is pretty useful in battle right from the moment you got her. My advise is not to pass on her and start leveling her skills up as soon as possible.

pict_10_lola_magic
Jun 21, 2016 | Tags: | Comments: 2



Authenticity, parallaxing maps for RPG Maker

While i making maps i’m tryin to keep authentic look of the places. If it’s something canonical from cartoon or something. For example, the Rapunzel’s Hidden Tower location.

Rapunzel’s Hidden Tower from the original picture:

pict_9_hiddentower_original

By drawing the sketch i’m trying to keep the terrain’s look as close as possible to original, but also i need to take into account that this is going to be a map for RPG Maker. So it has some strict rules for that and as result, some limitations, wich leads to some deformations. Also my non-existent skills for map-making doing their part.

For texturing the map i’m using texture-images and rpgmaker-tiles from all over the internet. Everything that looks good and makes my work faster. I can even take some layers from the movie itself (take a closer look to the rocks behind the tower). Some of the images may be copyrighted, but the game is free, so who gives a shit.

pict_6_hiddentower_scetch pict_7_hiddentower_parallax_in_process

After playing with a few plugins for river and waterfall animation, we have this:
pict_8_hiddentower_done

I know that many PRG Maker developers prefers to use tile-based map editor, integrated into the engine. It has many advantages, like it’s very fast and easy to use. But also it has a huge flaws like you can’t do a complex geometry with tile-based editor. Like Rapunzel’s round place, using tile-edior, the best round-looking room that i can make, would look like that (VX Ace):
pict_4_vx_ace_tiles

Instead of this:
pict_5_rapunzels_room_parallaxed

Maybe, i’ll be using tile-based editor for generic stuff, to save time. We’ll see.

Jun 21, 2016 | Tags: , | Comments: none



AKABUR and his wretched following

TDLT is claiming to be a spin-off/sequel of Princess Trainer. By saying “spin-off” i mean that the story is going to be about new character and his goals, which at first has nothing to do with the original. But it’s basicly a fan-made sequel. The storyline logically continues Princess Trainer Gold’s plot and finishes it.

The TDLT’s narrative treats PTGold’s original story with care in order to not to make plot-holes.

By trying to make CRPG, i’m looking foward to explain how TDLT’s world, started from Akaburs games, can logically exist. I’m not going to make the game treat itself too seriously, but Hades will have an opportunity to learn and understand fundamental origins of the place in a quite logical basis.

At first Akabur’s games looks like something from absurd comedy genre. I mean displaying tits on a streets of arabic city? The He-Man sword, really? How you suppose to work with that using logic? Well, i don’t know, intentionally or not, but actually Akabur covered that with two briefly mentioned things:

1. This charming moment:

pict_2_catastrophe

 

pict_3_catastrophe

For those who didn’t know, the fan’s theory about post-apocalyptic setting in Aladdin’s universe is actually a thing in Princess Trainer (as in Witch Trainer and Magic Shop). It’s a minor detail and presented in the games like nothing big. But it’s explains that the world is more barbaric now, and the mores of sexual suppleness in this place can be more dissolute. And i’d like to play with the story around post-apocalyptic origins a little bit. So, the “The Great Catastrophe” have been considered, and questions like “What the heck are those numerous green-grassed kingdoms doing here?” are logically explained.

2. And Genie’s disobeying act:

pict1_wretched_following2

You can do everything with the game’s world from here. Although TDLT using this concept only for explaining how “The Great Catastrophe” hit takes place. Beside that, it’s just a starting point for everything that happens in TDLT.

Jun 21, 2016 | Tags: , | Comments: none



What’s in it?

TDLT_logo_smallLet’s start with that.

Epic adventures, glorious quests, proven yourself by winning hearts of the people… oh, wait, wrong game…
It’s about seduction, manipulation, fucking, kicking asses and being bad.

The main character is Hades in human form, who is on a quest for getting his god powers back. Discovering the world, fighting, solving stuff and seducing girls on a way to his goal.

As you may already know, TDLT based on RPG Maker MV engine. Those engines are designed for JRPG type of games. I’m not going to describe in details what that means, but in short – JRPGs are pretty strict with storytelling without any way to left the narrative. JPRGs are tend to have textual designation (catalog-looking) of Player’s parameters, inventory, equipment and such. I find it very inconvenient, but nevertheless RPG Maker is a great games constructor, so i had to find my ways around (all about that in later posts).

My goal for this game is to made a CRPG out of it. With open world, userfriendly interface, and bunch of sidequests with storylines not so dependented of the main one.

Jun 20, 2016 | Tags: | Comments: none



This site

I’m going to use this site for describing aspects relating to The Dark Lord’s Trip (TDLT from now on) and i’ll try keep you posted as often as possible.
In the right column under the search bar you can find that “Currently on:” section. This is specific description of what i’m doing right now in terms of developing the game.

I’m sorry for my lousy english in advance. The game’s text will go throught editor who knows english properly so you may not worry about that.

Let’s blog this up.

Jun 20, 2016 | Tags: | Comments: none