I made a thing Release 4

Build 2017-07-28

Link for downloading:



– Redrawn Silene, the slave’s dualogue bust (17) (+ in the robe, naked, displaying her at the sale from the front (2 variants) and from the back);
– New emotions for Hades (2);
– Items (Apple, Bitch’s diary, Woodsman’s wife’s diary).

– Added interactions for Rufus and Silene;
– Added 2 quests: “Get a room for Silene”, “A cure for Silene”;
– If chatting with NPC leads you into proposing to pay for something, a window with amount of your gold appears. The same goes for Dark Enegry spending;
– Added red apples, that being affeced by Red Hood’s perk;
– Added and placed apple trees in some parts of the game’s world, with possibility to gather apples from it;
– Added grilled meat;
– You can train Hades up to level 3;
– Added new magic skill for Hades “Drain SP”;
– Now you can cook meat at the fire place at the Thieves camp.

– Range of clicking on Ladders at Lily’s house, Bounty Hunter’s HQ, Woodsman’s house and Bouncing Pony hotel is now wider;
– Fixed displacing of Woodsman’s dialogue bust if you refering to him for the fist time, without Lola;
– “Daisy’s Father” quest: Fixed bug when Krandus appears again after walking away to talk to his daughter;
– “Daisy’s Father” quest: “Speak to Daisy” objective can be completed now if Lola isn’t in your party;
– “Possessed doll” quest: You can finish “Possessed doll” properly now;
– “Possessed doll” quest: Jerry’s dialogue bust dissappearing after you hit “Not yet” while you talk to him;
– Candies are showing how much HP they can recover;
– Sense of danger close to bridge post won’t activate if you dispelled Rider’s face;
– “Ice sting”, “Sturdy Leather Armor”, “Scout Iron Armor”, “Dark Knight’s Helm”, “Strengthened Wooden Shield”, “Shabby Shield” costs more now;
– You can’t call disabled dialogue choiced by using hot-keys anymore;
– Killing guards at Corona’s bridge posts clears the guards “talk zone”;
– Dialogue options doesn’t cover guard’s bust, after you chosing “Let me through or else” option;
– Farmer on the left is not outside during the night now;
– Mysterious grandma doesn’t re-appear after you answered her questions without Lola;
– Fat Lily’s quest about cat is automaticly being tracked now after you take it with “Trak Question” option being activated.

– Lola’s heart icon popups indicating affection towars Hades is being fixed;
– Dev stuff: Dialogue variants texts are now changing according of number of specific variables;
– Dev stuff: Variable’s dialogue text can move a string on the next line now;
– Compass dissappears now if current objective has no waypoints;
– Ability to change clothes for NPC’s;
– Blured images while you open the menu are removed in order to reduse cache memory overload.


I made a thing Release 17

Build 2017-07-10 has been released

Link for downloading:


CHANGELOG (contains SPOILERS!), expand

– Added 11 quests:
Mavis – “Mavis meeting humans”, “A new friend for Mavis”;
Woodsman’s daughter – “Possessed doll”;
Woodsman – “Woodsman’s job”;
Gossiping bitch – “A Diary for a gossiping bitch”;
Krandus, retired warrior – “Daisy’s Father”;
Kord, bounty hunter’s leader – “Bring in an ex-thief”, “Find Pope”, “Eradicate criminal’s hideout”, “Silent the Snake”;
Roth, thieves camp leader – “Hidden sides”.

Other stuff:
– Robber Axeman drawn;
– Mavis in robe;
– Hades angry;
– Lola roll eyes;
– Credits renewed.

– Bounty Hunter’s HQ: Bounty Hunter on the left doesn’t dissapears anymore after interaction with him;
– Crystal mine, Underground river: Lola won’t talk with you if you don’t have her in the team;
– Test Room – Statues Puzzle: Slave trader and Warlord statues won’t move from it’s spots anymore, after you pull the reset lever;
– Interaction with Lola: Right click during “Give her something” options sends you back into interaction choices, instead of giving Lola chocolade;
– If you go back from Alwin’s Tasks options, “I need Crystal” option will not appear again if you already got it;
– Fixed bug that allowed you to get down from the cliff at the cemetery;
– Fixed compas pointing at Marlin’s mission;
– Fixed text that had been blocked by dialogue busts (the one I discovered, anyway);
– Getting of Alwin’s password is more obvious;
– Not every house is allowed for you to wait half of a day in it now.

– Fixed a bug where you entering Lola’s Quipment window instead of Hades’es;
– Night ambient sounds and music are now plays at every non-house localion;
– Cemetery: The bridge is not blocking the path now if you teleported somewhere after crossing it.


I made a thing Release 9

Build 2016-09-8 has been released

Link for downloading:


CHANGELOG (contains SPOILERS!), expand

Build 2016-09-08 after beta testing fixes/impovements:

– The top of Lola’s and Merlin’s dialogue busts doesn’t cuts off when the choices appears;
– When you letting go the rabbit, you no longer have to wait till he runs off the screen;
– Fixed incorrect displaying of equipment: Equipment items are now displayed in a line, instead of a column;
– Added a button to remove an equipped item on the equipment screen.
– Some minor improvements in inventory’s code to avoid unexpected bugs;
– Rapunzel leaving the tower when you went too far;
– Guards are leaving the woods when you dispelling the Rider’s face.
– Lola stops repeating her line, after you spoke with Merlin.

Build 2016-09-1, 2016-09-08 summary:

– Added 11 new maps:
Thicket 1 (960×3200), Thicket 2 (2880×1920), Thicket 3 (3600×1680), Crossroad (1440×960), Damcus Village (2967×3936), Fat Lily’s Residence 1st floor (1248×960), Fat Lily’s Residence 2nd floor (1248×960), Merlin’s house (1248×960), Merlin’s Residence (1248×960), Secret Cave 1 (1248×960), Secret Cave 2 (1248×960);
– Added 37 pages of text for continuation of a storyline;
– Added new 8 dialogue busts for: Andreas, Marlis, Corona Guard Captain, Fat Lily, Lola, Red Riding Hood, Stabbington Brothers;
– New emotions: 23 for Lola, 11 for Red Hood, 11 for Hades, 8 Andreas, 3 for Marlis, 10 for Merlin the Wizard, 3 for Guards Captain, 5 for Fat Lily, 3 for Stabbington brothers;
– Added 2 girls for Affection Data;
– Added a sex scene for Red Riding Hood;
– Added 17 chibis NPC;
– Added 5 chibis scenes;
– New chibis blowjob animation;
– 6 new items drawings + item icons;
– Added audio plugin for playing audio at a certain location in order to give a better atmosphere. The audios volume will be determined based off the players distance from the audio location;
– Added sounds for waterfall and Nymph’s river;
– Added jump plugin. Now the player can jump over small obstacles (short fences, recumbent logs, stumps, etc) by clicking on them;
– Added new sounds and music;
– Added new 5 types of enemies;

– One of the vitals plugins has been updated, fixing the rare bug that caused disabling of savings.

Changes / Improvements:
– New dialogue bust for Hades during the dialogue with Rapunzel;
– New replics for Hades during battles;
– New sound for using items in inventory.

Other Tweaks:
– If Hades was spotted, time of response from guards is now shorter;
– One of the thicket’s stashes is more easy to spot;
– Some other minor tweaks…



Choice of your actions

I’ll point out that there is no karma points in the game, but in the way of visual novels, the karma system is actually there. Your choice of actions will have consequences. Some of the choices is not that one-sided as it may seem. Like if you’ll give a sick drunk bum a large amount of money for a valuable information, he will die of alcohol poisoning soon after and will give you nothing. So you need to look at the circumstances first.

You’ll get a hints maybe, but that’s the field where the game will not going to hold your hand and lead you through it, everything you do here is on you.



pict_12_hades A few words about protagonist of the game.

Like Princess Trainer’s Genie, in TDLT Hades experienced transformation into a human. Along with that he got a permanent “pervert” perk that leads him to feel a huge predisposition for sex. Being a manipulator, Hades likes to achieve his goals playing mind games.

As the story goes, some of his dark powers stays with him after transformation – he will constantly take advantage by using it. Besides using magic in battle, he can look into a people souls to see their sins and dirty secrets. That covers a few elements in a game’s mechanic.

Although his personality is pretty much fits into a sin fest that happening in the game, I had a moment to consider what role he should take in a battle. That element I had to make up. Personally for me, originaly Hades looks more like a mage than a swordsman, but I have to roll with a “sword swinging mage” because it fits more in the course of adventure story. Beside that we have Lola, who is already a mage.

Also, the guy gives limitations, that feels wrong to deal with as I’m trying to stick with original personalities of characters. Like originaly he is always interrupts personal spaces of people he talkin with. It’s considerably shows his personalily in cartoons, which is hard to express in dialogues of a “visual novel” type of games. Not to mention the heavy use of gesticulation and walking around all the time while talking which is a scheming habbit of this “hard to image right dynamically” motherfucker.

I’ll point out that, unlike Genie with his arabic setting, TDLT protagonist’s affiliation to ancient Greek culture will not take place in the game much. Hades is far away from home for that.